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The final sequence is something like: (around/out/around/up/around/in/around/down/repeat) There are gradients and a variety of brushes and sprayers which paint as well opaque and partially (alpha)transparent strokes and fills.ĭrawings seemingly are organized for animation although I’m not any good to utilize it.Īll methods was sourced from or, is licensed under cc by-sa 2.5, cc by-sa 3.0 and cc by-sa 4.You have to draw the cross section of the duct tape (out, up, in, down) but you segment it and alternate each segment by going around the tape roll. Here’s a circle and its copy filled with green by applying the paint bucket:Īt first with its color and tool palette it seems to be functionally like MS_Paint, but this is multilayer drawing program with layer blending modes and adjustable opacity. One pixel wide closed curve will not leak when one applies Paint Bucket. There’s never anti-aliasing.Ĭircles, freehand curves and paths (one can draw C, S and drop shaped splines) are rendered to pixel chains. You can define how the colors of your palette are shades of other colors, so you can easily draw shades on your indexed artwork. This is nifty when you want to turn an image into pixel art. It’s possible to create reference layers with images in higher resolution than the actual document. You can easily turn on horizontal and vertical symmetry axes and move them around Reference layers There is a built-in mode for creating tiled patterns.
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The sprite sheet exporter gives you the possibility to customize which layers to export, how many rows and columns you want, spacing and more. In the end you can either export the frames as single files or export a sprite sheet with all the frames. If you are creating a set of images at the same size (for example a deck of tarot cards 😊) you can repeat the background layers over multiple frames while having other layers that are unique. You can use frames to switch between alternate versions of the same sprite. But it can also be used for other things. The timeline is way better for pixel animations than the one in Photoshop. Palettes can of course be saved and used in other documents. The palette is always visible and it’s easy to adjust/add/delete/sort/map colors while working.
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Working with a fixed palette (indexed colors) is much easier than in Photoshop. When drawing you can turn on “Pixel-perfect” mode to avoid getting ugly 90 degree corners. This doesn’t mean that alpha transparency isn’t supported, but you are forced to use it deliberately. Every shape you draw, every selection you make, every sprite you scale is crisp by default. No anti-aliasingĪ really nice feature is the absence of anti-aliasing.
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There are lots of tool tips and shortcuts are shown everywhere. Not because it’s harder or less intuitive, but simply because it’s a bit different. Many of the shortcuts are similar to Photoshop, but not all. At first it feels a bit chunky compared to Photoshop, but it’s easy to get used to and after a while it just feels like the proper setting for doing pixel art.
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Photoshop is the all-round image editor, but for pixel art I prefer to use Aseprite for the following reasons (among others): The interface I’m doing pixel art as a hobby, and I’ve been very happy with Aseprite. If you found the post helpful (or not), leave a comment & I’ll get back to you as soon as possible. Please note that all the answers may not help you solve the issue immediately. Thank you for visiting the Q&A section on Magenaut.
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